In Zharkov, you’ll find Ancient puzzles based on established mechanics which require further exploration to solve. In Union, you’ve been introduced to the first Ancient puzzle, set in a confined space with hard-to-miss-pointers to its solution. In some cases we explore new twists on already-introduced mechanics, but they always bring something new to the cockpit. ![]() To keep things fresh and interesting and make world exploration worthwhile we have spent a lot of time and effort introducing new types of activities with each star system. One of our secondary pillars for EVERSPACE 2 was creating a distinctive look & feel for every star system not just through variation in key world design assets, signature color & lighting theme, new enemy types, and focus on game lore, but also by slightly shifting the focus from the franchise’s iconic fast-paced loot & shoot gameplay to introduce new gameplay mechanics-phew, what a sentence! Now, instead of explaining how they work in detail-that would be super-lame-let me share why we did this. They survive off illegal trade (arms, drugs, slaves), but also offer Ancient tech and artifacts to those with the right connections.Īs you can see in the new trailer, we’ve added a slew of new Ancient puzzles in the Khaït Nebula. This sub-faction is hostile to all to enter the Khaït Nebula, using a mixture of Freelancer gear and adapted Ancient technology to destroy or capture travelers within the star system. With the 4th star system in EVERSPACE 2, our intention was to take this promise to a whole new level (WARNING: MASSIVE SPOILERS AHEAD!): Having full control over gameplay at any given time and being able to design the environment by utilizing the amazing graphics power of Unreal Engine 4 to the fullest, allows us to create limited yet unique experiences within the space game genre. ![]() However, in EVERSPACE 2, we deliberately took a completely different approach by focusing on fast-paced space combat and close-range exploration with 100 to 120 carefully handcrafted locations, each filled with secrets to unveil, puzzles to solve, and precious loot to find. There are space games that fascinate with billions of proc-gen locations to explore, seamless transitions, and the ability to exit the spacecraft to drive vehicles and walk on planets with loads of alien flora and fauna, and they have been massively successful with this space sim formula. Also, if you have a burning question that has to be answered the heck right now, drop it in chat! I’m behind the keyboard and will answer everything Erik might not be able to cover. ![]() This is me genuinely enjoying reaching out to 8K backers and 150K Early Access pilots directly, while also testing the limits of how goofy and entertaining we can go in our communication very similar to how Erik does in our weekly gamedev & community streams on Twitch and YouTube-you really should swing by if you haven’t! It’s always a ton of fun, especially when things go wrong while showing the very latest dev build. Khaït Nebula: Stranger Skies Official Release, Changelog, 2022 Roadmap PreviewīOOM shaka-laka-laka, dankeschön, auf wiedersehen! The 3rd major EVERSPACE 2 content update, Khaït Nebula: Stranger Skies has launched on Steam and GOG- WOOHOO! Check out the massive changelog of what’s new, or just delve right into our strangest star system yet, featuring a new faction and gear, new gameplay mechanics, new alien lifeforms, new story content, another companion bringing freaking FaaaaaaST tRAveLlllll to your space map and more, as well as an all-new player ship class that will make you go “awww, look at those pretties…”!
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